Skweezee Reading List

This ‘reading list’ contains references to our own Skweezee papers and key resources that we used in the development of the Skweezee toolkit. These are source materials that should give you plenty of fun reading through. Skim the list below, or download the Skweezee reading list as BibTeX file.

Skweezee Papers

The papers we have written and published about Skweezee, in chronological order:

  • Karen Vanderloock, Vero Vanden Abeele, Johan A.K. Suykens, and Luc Geurts. 2013. The skweezee system: enabling the design and the programming of squeeze interactions. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). Association for Computing Machinery, New York, NY, USA, 521–530. DOI:https://doi.org/10.1145/2501988.2502033
  • Luc Geurts, Jolien Deville, Vero Vanden Abeele, Jelle Saldien, and Karen Vanderloock. 2014. Skweezee studio: turn your own plush toys into interactive squeezable objects. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). Association for Computing Machinery, New York, NY, USA, 377–380. DOI:https://doi.org/10.1145/2540930.2567896
  • Argyro Moraiti, Vero Vanden Abeele, Erwin Vanroye, and Luc Geurts. 2015. Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). Association for Computing Machinery, New York, NY, USA, 387–394. DOI:https://doi.org/10.1145/2677199.2680598
  • Bert Vandenberghe, Kathrin Gerling, Luc Geurts, and Vero Vanden Abeele. 2019. Skweezee for Processing: A Software Library to Make Squeeze Interactions. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '19). Association for Computing Machinery, New York, NY, USA, 375–381. DOI:https://doi.org/10.1145/3294109.3300984
  • Bert Vandenberghe, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele, and Steven Devleminck. 2019. Interactive Technology as Toolkit—Structure of Communication, Senseware, and Research Strategy. In Proceedings of the 25th International Symposium on Electronic Art (ISEA '19). ISEA International, 146–152.
  • Bert Vandenberghe, Jef Meijvis, Thomas Sodermans, Kathrin Gerling, Vero Vanden Abeele, and Luc Geurts. 2019. Sailing Skweezee: An Exploration of Squeeze Interaction in VR. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '19 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 131–138. DOI:https://doi.org/10.1145/3341215.3356983
  • Bert Vandenberghe. 2020. Squeeze Interaction in Physical & Occupational Therapy. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS' 20 Companion). Association for Computing Machinery, New York, NY, USA, 549–555. DOI:https://doi.org/10.1145/3393914.3395836

Key Resources

The books and papers we used as source materials in the development of the Skweezee Toolkit, in thematic order:

  • Hiroshi Ishii. 2008. Tangible bits: beyond pixels. In Proceedings of the 2nd international conference on Tangible and embedded interaction (TEI '08). Association for Computing Machinery, New York, NY, USA, xv–xxv. DOI:https://doi.org/10.1145/1347390.1347392
  • Eva Hornecker and Jacob Buur. 2006. Getting a grip on tangible interaction: a framework on physical space and social interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '06). Association for Computing Machinery, New York, NY, USA, 437–446. DOI:https://doi.org/10.1145/1124772.1124838
  • Paul Dourish. 2001. Where the action is: the foundations of embodied interaction. The MIT Press.
  • Mikael Wiberg. 2018. The Materiality of Interaction: Notes on the Materials of Interaction Design. The MIT Press.
  • S. A. G. Wensveen, J. P. Djajadiningrat, and C. J. Overbeeke. 2004. Interaction frogger: a design framework to couple action and function through feedback and feedforward. In Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques (DIS '04). Association for Computing Machinery, New York, NY, USA, 177–184. DOI:https://doi.org/10.1145/1013115.1013140
  • Dag Svanæs. 2013. Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology. ACM Trans. Comput.-Hum. Interact. 20, 1, Article 8 (March 2013), 30 pages. DOI:https://doi.org/10.1145/2442106.2442114
  • Jelle Stienstra and Patrizia Marti. 2012. Squeeze me: gently please. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design (NordiCHI '12). Association for Computing Machinery, New York, NY, USA, 746–750. DOI:https://doi.org/10.1145/2399016.2399131
More info on Skweezee: skweezee.net