A Skweezee is an interactive system that responds to squeezes. The Skweezee technology implements the sensing of squeezes through ‘computationally enabled’ soft materials; the computation of the sensed squeezes to a workable format; and the generation of an appropriate system reaction. Skweezee aims to preserve the rich dynamics of squeezes.
We have compiled a reading list with references to our own Skweezee papers and key resources such as seminal books and academic papers that we used in the development of the Skweezee toolkit. These are source materials that should give you plenty of fun reading through.
To create a Skweezee, you need the following: a soft, conductive material; an Arduino (with optional Skweezee shield); and a computer running Processing.
Take a look at our Quickstart Guide for step-by-step instructions.
We publish Skweezee technology under open source licenses. The following components have been released in public:
Note that although Skweezee is independant from specific platforms, current Skweezees technology is developed on the Processing platform. Expect alternatives to be released soon(ish).
Skweezee as technology is the way we investigate ‘squeeze interaction’ in an ongonig academic research project. We study the conceptualisation, creation, and use of squeeze interaction in various settings. We publish the resulting technology as open souce project, and invite makers, designers, artists, and researchers to contribute to the understanding of squeeze interactions by making them.For questions regarding our roadmap, please contact us.
Skweezee is developed at the e-Media research lab of KU Leuven. The e-Media Research Lab investigates, develops and implements novel techniques to enhance the human condition with embodied media. Our systems contain sensors that capture input from a human user or information from the environment, algorithms that analyze these data, and intelligent systems with actuators that generate meaningful output. Central to our research questions is how humans will perceive this output, and how they respond to it. Often we implement fully interactive systems that are fun and engaging, and at the same time serve a serious purpose. Our human-centered systems are applied in the domains of health care, learning, arts and entertainment. More info on kuleuven.be/emedia