Sailing Skweezee is a VR game, developed in Unity by two Master's students Jef Meijvis and Thomas Sodermans. We iterated on the design of the game, and felt that the experience of squeezing the soft controller aligned well with the feeling of floating on water. The game was described and demonstrated at CHI Play in October 2019 (Barcelona, Spain).
Equipment: A controller filled with conductive wool, Arduino Zero with custom shield (adding an accelerometer for additional data), Unity, and an Oculus Rift.
Credits: Unity Development by Master's students Jef Meijvis and Thomas Sodermans.
Thesis supervision by Luc Geurts.
Publication: Bert Vandenberghe, Jef Meijvis, Thomas Sodermans, Kathrin Gerling, Vero Vanden Abeele, and Luc Geurts. 2019. Sailing Skweezee: An Exploration of Squeeze Interaction in VR. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY ’19 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 131–138. DOI:https://doi.org/10.1145/3341215.3356983